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This Technology Will Change Online Games Forever



Star Citizen (CIG) is spending $700 million on this.
by @SpaceTomato
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35 comments
@wallofsheep5645

Replication is awesome. As an IT admin that has worked with clusters and replication schemas… this is SUPER impressive.

@TheLostInWar

Realistically the cost of the servers would be the same if not less. Think of this, you need to run a server with a 4090 and a top of the line threadripper. Now, imagine splitting all loads across 2 servers, now suddenly you only need a 4080 or 4070 and a middle of the line threadripper, if divided in 4 servers maybe with a 4060 and a 12core 24threads you are all set. Obviously, you pay more upfront because you need to consider ram, power supply, motherboars, etc. But from a long term view, the running costs are lower, less power consumption. Bear in mind that not all servers will be going full blast all the time. It also solves the problem for overhead, in wich you have more free available performance on every server when its needed. From the coding view, it is and will be a nightmare. Its the same as networking, making good networking code its always a challenge, now you need to make a code that not only handles client-server, but "client-server-server…ad infinitum-replication server". I cant even began to picture the screams and swaring words of the programmers 😂

@jasziegl8983

This is valuable for more than videogames. The redundancy it makes possible is invaluable.

@rubixium

this is what runescape has been doing for years

@MasterHigure

So in WoW terms, if I get this right, there is a Barrens server and an Orgrimmar server and an Elwynn Forest server and an Ironforge server, and as you (or anything else, like NPCs or mobs) transition between different locations in game, you are moved from server to server.

@simple_classic

star citizen basically is a tech demo 😅, and damn, I respect their ambitions

@thee_eccentric

I’m hoping Light No Fire does this.

@AndrewMorris-wz1vq

Cool to see sharding and high availability finally coming to gaming, which is massive task with its huge amounts of data and latency sensitivity.